In the journal from where I am receiving my current information, it says that most people are agree on a definition for a serious game which is, " Most agree on a core meaning that serious games are (digital) games used for purposes other than mere entertainment" (p.1). I am thinking about my question that I began with on this blog about games being used for ways besides solely entertainment and have realized for a some time now this is not a thought I had alone. Although other issues for thought do arise.
Many people question the positive effects of games. Granted, I personally must agree that not all games have positive effects, but with the game initiative it supports game designers to create serious games. Also, some like Professor Zyda believe that entertainment has to come first and then the learning part underlying in the game. And then, there is the book Serious Games: Games that Educate, Train, and Inform by David Michael and Sande Chen who give contrasting beliefs.
The initiative has conferences and several studies. What answers will be told and what games will be created for the learning or health experience are for the future to tell.
Susi, T., Johannesson, M., & Backlund, P. (2007). Serious games – an overview . Retrieved from http://www.autzones.com/din6000/textes/semaine12/SusiEtAl(2005).pdf
Let's keep playing!
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