Simon Meek and Scottish-based TernTV are creating games where reader's may experience the story "inside out"(Crecente, 2011). The experience is more like a theatrical performance than a video game. The objective isn't to try and do what a novel does or replace it for that matter because isn't a book. It is to "expand the reach of the book."
Not too much could be said about the projects currently being worked on, but from what Meek has said, is a digital adaptation to a book. It is not a movie, because a movie doesn't allow the viewer to explore. Locations and objects have been created for the player to explore the story. A key component that separates these digital adaptations from normal video games is the player is not in control of the characters, but is an observer with the ability to discover elements from the actual novel. Players will also read some parts of the text when words are simply the best story tellers for the given situation, which may even encourage players to read the whole text or to read other novels by the author. According to Meek,"[They] place them in the world in which the story is set, and are using a combination of original art and games engine to create some truly stunning environments."
Freedom to navigate through the world of the story is what I think the game is mainly based on. The main story is there for you to watch but not touch because the outcome will end the same, but the player may navigate to the places whichever way he or she chooses going wherever appeals to them the most.
The descriptions of the locations are very important. The player will hear the wind howling, see the objects described in the novel or when the player picks up a book in the game, the book can not only be read but actually alludes or hints to the actual text of the novel.
Digital adaptations allow for the complete picture that helps fill the holes in the reader's imagination, but is not to be used as a crutch. The core idea in digital adaptations is not to rid the audience of a book, but to change the way the story is experienced, which is exactly what Meek wants to do, which is bring books and stories into a more modern audience.
Crecente, B. C. (2011, August 09). Reinvention of literature for gamers. Chicago Tribune. Retrieved from http://sks.sirs.com/cgi-bin/hst-article-display?id=SFL2086-0-4692&artno=0000316407&type=ART&shfilter=U&key=video games&title=Reinvention of Literature for Gamers&res=N&ren=Y&gov=Y&lnk=Y&ic=N
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