After reading an interesting article from The Economist, I know now that
there are already several uses for video game technology. To start off my research, I decided to
investigate the topics that were discussed in the article more in depth, as
well as other related material, and please remember to comment with your
thoughts on issues that may be brought up.
The first video game tool mentioned in the article is one you may be
familiar with. It is a driving simulation
developed by Code Masters, which can simulate real world cars and circuits in
every detail. Many drivers have already
taken advantage of this simulation. Only
research will tell if this has helped drivers improve their skills. How would you feel if you learn to drive with
a video game?
Next on the list is implementing warfare games. Video game warfare simulations like “Steel
Beast” built by eSim games. Another game
“Virtual Battle space 2” has been experimented with training soldiers in countries
like Canada, Britain, and Australia. The game was developed by Bohemian
Interactive. The author talks about how this can be beneficial because, “If a
commander wants his troops to practice infantry combat in the fog, he doesn’t
have to wait for the weather to oblige; he can conjure it up on his computer” (p.10).
Satellite images can generate virtual substitutes of real places allowing
soldiers to rehearse missions and then later analyze the data. Does it make you
feel uncomfortable to know how close real war has come to being just a game? If
we continue using games for warfare training purposes, could we lose the severity
of taking someone’s life?
Business companies are also
being pulled in. Instead of having a classroom setting students can learn to
handle life like situations by playing a game.
In my opinion though, the most
innovative way on using games that I’ve heard of is a game called “Foldit”.
Thanks to molecular biology we know that “proteins are complicated chemicals
made of long chains of amino acids, the tiny chemical building blocks of life.
Those chains can fold up in billions of different ways, and the process by
which they arrive are poorly understood.”(p.11).These proteins can be misfolded
and are implicated to neurological diseases. Computers can recognize a protein
folded correctly, but it struggles when it actually has to find the protein.
A team from the University of Washington invented “Foldit”. It is a free
online puzzle game that provides players with a task of finding a protein’s
most energy efficient shape. The game with its 40, 000 users have made a
serious contribution to biology. Seeing as how this game has helped scientists,
do you think this avenue should be pursued?
What all this is, is turning what makes video games fun and applying
those methods to other activities. This term is called “gamification”. "Gamifiers try to capture that sense of engagement by providing rapid, continuous feedback, a clear sense of progression and goals that are challenging enough to maintain interest but no so hard as to put players off"(pg.11). According to the magazine ther are many who are not convinced because too much gamification doesn't seem to differ in decent management. Well readers, what do you think? Also, be sure to check out the link provided. The video is The Economist interviewing the author, Tim Cross, about the article. The video talks about more video game topics, but if you would like to skip to the part that discusses what my blog is written on skip to 5 minutes and 25 seconds.
Tim Cross, T. C. (2011, December 10). All the world's a game. The Economist, 401(8763), 10-11.
Click here for the link. Enjoy!
Let's keep playing!
Tim Cross, T. C. (2011, December 10). All the world's a game. The Economist, 401(8763), 10-11.
Click here for the link. Enjoy!
Let's keep playing!
This honestly changed the way I look at video games. I enjoyed the specific examples of ways they can be used for the well-being of people (personally I liked the war part) and after reading this I'm definitely a supporter of the fact that video games can be incredibly beneficial. That was very well done; I'll be sure to watch out for the next time you post something. Good work!
ReplyDeleteThank you for the positive comments, and I'm glad this has changed some of your views and has given you something to think about.
ReplyDeleteThanks for your comment, but to clarify some points, the simulation is for a life like atmosphere. Not that I have taken part in one of these advanced simulations, but this isn't an arcade racing game, and hopefully it has the depth to take in other aspects like cyclists, pedestrians, and even unskilled drivers.I would also like to add that due violent video games kids may be losing feeling to a death is a personal thought that, but let it be understood that there is little to zero correlation between violent crimes and video game sales, according to the U.S. Department of Justice NPD, which is just more food for thought.
ReplyDelete